Environment Light's shadow

Hello, I have a problem. When using pbr materials with environment light there isn’t any cast shadow. Is there any solution for this situation Or i should use AO map to make a fake shadow?
Thank you.

I think the environment lights don’t usually cast shadows, they simply create lighting that affects the model differently depending on which direction/orientation the surface/normal faces. this can give the illusion of shadow on something simple like a sphere, but to my knowledge that’s just variation in the environment texture.

Ao is a good one for sure, the SSAO TOP can work nicely, bit expensive but if you tune it to your needs maybe not so much.

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Yes you will need to use regular Light COMP to cast shadows, setting it up as Cone Light type is best. This can be used in conjunction with Environment lights.

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