Environment Light's shadow

Hello, I have a problem. When using pbr materials with environment light there isn’t any cast shadow. Is there any solution for this situation Or i should use AO map to make a fake shadow?
Thank you.

I think the environment lights don’t usually cast shadows, they simply create lighting that affects the model differently depending on which direction/orientation the surface/normal faces. this can give the illusion of shadow on something simple like a sphere, but to my knowledge that’s just variation in the environment texture.

Ao is a good one for sure, the SSAO TOP can work nicely, bit expensive but if you tune it to your needs maybe not so much.

Yes you will need to use regular Light COMP to cast shadows, setting it up as Cone Light type is best. This can be used in conjunction with Environment lights.