Equirectangular shader for a mesh

here is a material setup i have in blender where a 360 image is mapped with object coordinate with an empty to control (which is also in geometry origin location)
how to achieve the same in TD , i have no knowledge on GSLS mat but found there a way with it but no idea how

Hello,
See image / project file for simplest method I know of. Key settings are in the Light COMP and Constant MAT (make sure to toggle ‘apply projection maps’). In this example I’ve set up a separate Geo COMP for viewing the result in the Geometry Viewer similar to Blender.
td_latlong-projection.toe (7.2 KB)