Error while compiling Glsl Tops on Mac OS Catalina

Hi, I’m trying to run a project with glsl top but the error says “compute shaders not supported on this OS or GPU”. All the GLSL Shader versions are not working…

Here’s my specs:
MacBook Pro (15-inch, 2019)
Processor: 2.3 GHz 8-Core Intel Core i9
Memory: 32 GB 2400 MHz DDR4
Graphics: Radeon Pro Vega 16 4 GB
Intel UHD Graphics 630 1536 MB
TD version: build 2020. 25380

here listed out the OpenCL and OpenGL versions that Mac computers support. It seems like my laptop shouldn’t have any problems with OpenGL 4.1.

Have no idea what’s going on… Any solution to this problem? or the only solution is to install Windows on my laptop…

Thanks in advance!

Hey SarahSong, welcome to the forum.

You’re trying to run a project which uses a GLSL compute shader, but this will not work on MacOS.
This is because macOS only supports up to OpenGL 4.1, whereas Compute Shaders did not exist in OpenGL until version 4.3.

See history of OpenGL (search that page for “compute shader”).

So this means this specific TD project will only run on a Windows install.

That means I have no choice but to install Windows… :crazy_face:
Thanks, IdzArd!

purely a OS issue? would it then work running parallels? thanks! :slight_smile:

purely a OS issue? would it then work running parallels? thanks! :slight_smile: