So we can all agree that the Math Combines can get quite busy easily and it can be a hassle to set them up with all the blocks and then also parse them (middle-click info is great though), which makes the GLSL POP appealing even for what are basically one-liners.
I remember @greg mentioning at the MHS meetup that there’s a tool in the works that converts equations to Math Combine blocks, or something like that.
Would it not make sense to just give us the ability to type out e.g. P + Noise * AttenuateLookup
in a field in the Math Combine and the like, or a new operator as Evaluate/ExpressionPOP or similar?
Or even mapping attributes/values/expressions to A, B, C, … etc and letting the user type out A + B * C
and more whacky equations (possibly allowing in-line GLSL calls such as length
min
etc.).
I’ve done something similar in GLSL in a fractal explorer tool of mine that let me do something similar, and was a great way to do some quick math:
(The equation turns into a
#define
which gets prepended to the GLSL code in this case)
Curious of your thoughts and design choices around this!