Would be nice to boost the ADSR sample rate to 44100 to trigger audio events
It gets its rate from the input CHOP, or if missing, the timeline.
You can always add custom time component to any network (though a timeline of 44,100 would still only update 60 times per second, matching the root time component).
But do you need the event CHOP running at audio frequencies?
You can always use the control higher frequency channels, as that would be much more efficient.
Ah interesting, ok, thanks for the reply! I realize the event chop creates multiple samples for its events, not multiple channels, so I guess more sample rate doesn’t really work anyway
Now using multiple trigger chops and routing channels to first available trigger chop that is done playing. Seems to be working well