Hello,
Forgive me if I am mistaken but it seems that the “number of bounces” parameter of the ray POP does not increase my maximum number of bounces. We can see this using the snippets example.
I also think that the “connect points” toggle is inverted.
Thank-you,
Owen
Hello @owenkirby
In the snippet, the Limit Ray Length option appears to restrict the number of bounces for ray1. Disabling it seems to allow the expected number of bounces. The Connect Points option is only available when Number of Bounces is set to one. When enabled, it draws a line strip connecting the ray origins to their respective hit positions. Otherwise, only the hit positions are shown.
May I ask what behavior you would consider appropriate for these parameters?
Hi Guillaume,
The number of bounces issue I was running into seems to be related to how my normal were set up in the geometry I was using. I’d get bounces up to 9 but then it would stop bouncing. That’s my bad!
As for the “connect points” toggle. This is really only a nitpick but I think the functionality of the toggle should be reversed or the name changed.
The words “connect points” suggests connecting points amongst themselves but turning “connect points” OFF will result in a greater number of points being connected over-all. I think this can be a bit counter-intuitive.
Since creating line-strips between the hit positions is the default for any number of bounces greater than one, I would argue that opting in to the feature offered by the toggle by setting it to ON should give you a different result than the default, in this case, preserving the original point connections.
Thank-you for your time
RayPOP.1.toe (7.5 KB)
Thank you for your suggestion @owenkirby. I’ve made a note of it and will bring it up with the team for discussion.