First experiments with the audio render CHOP (very cool idea!), listening with standard stereo headphones, not sure if I use it correctly.
Transforming only tx of the Source COMP:
whenever I’m at tx <0 all sound is on left, when tx>0 all sound is on right channel.
I would expect a more gradual curve.
On Binaural output format it is more gradual but still quite sudden when you change tx from 0 to 0.01, while in comparison the transform from tx=0.01 to tx=1 does not seem to change the sound much.
I’m guessing the Steam Audio SDK sees tx=1 as one meter, is that correct?
See attach.
audio-render-x-translate.toe (7.95 KB)