experimental win2017.35560: Audio render CHOP left/right

First experiments with the audio render CHOP (very cool idea!), listening with standard stereo headphones, not sure if I use it correctly.

Transforming only tx of the Source COMP:
whenever I’m at tx <0 all sound is on left, when tx>0 all sound is on right channel.
I would expect a more gradual curve.

On Binaural output format it is more gradual but still quite sudden when you change tx from 0 to 0.01, while in comparison the transform from tx=0.01 to tx=1 does not seem to change the sound much.

I’m guessing the Steam Audio SDK sees tx=1 as one meter, is that correct?

See attach.
audio-render-x-translate.toe (7.95 KB)

If ty and tz are 0, I would imagine it goes from one side of your head to the other as soon as tx != 0, I’m assuming it’s just around a point at 0,0,0.

What happens if you place the source comp offset in tz out in front of you? Does the tx panning then seem correct?