Running with the real-time flag off should do the trick. No matter how long the frame takes to render and encode, it’ll wait until that is done before moving onto the next one. Does your system take external inputs that are running in real-time?
Running with the real-time flag off should do the trick. No matter how long the frame takes to render and encode, it’ll wait until that is done before moving onto the next one. Does your system take external inputs that are running in real-time?