Would be super powerful to be able to extract Velocity vectors-fields from Nvidia Flow so you could advect particles or other geometry.
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I’d love to see that as well but not sure how that would work even if the SDK allows it, since it’s all sparse 3d texture and TD doesn’t support that. Copying the velocity into a non sparse 3D texture would probably be pretty memory intensive, maybe providing points in space as a texture as an input to sample the field and getting the velocity back would be better? Like the noiseTOP?
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Would also love to use the Nvidia Flow to advect particles, a “Coordinate Map” input like we have for the noiseTOP would be perfect for this.