This is similar to a feature in Blender called 'Extrude individual faces." I’ve been looking for where to start reagarding primitives and polygons and such but don’t know where to begin. Any ideas on how I can achieve this or even just split/explode the individual primitives? Any help is appreaciated. Thanks!
@atsonic I just figured that out like 15 minutes before you replied. My next question is this:
Can I change the depth scale individually based on an attribute of the primitive? My goal is to create something like this:
I use group sop and replicator comp.
I don’t think this is a very good way, because SOP operation in TouchDesigner use much CPU processing power.
But every polygon move differently. extrude_move.toe (9.0 KB)