Extrude individual faces of a sphere

Hi, I’m wondering how I can extrude the faces of a sphere to create this sort of shape:

This is similar to a feature in Blender called 'Extrude individual faces." I’ve been looking for where to start reagarding primitives and polygons and such but don’t know where to begin. Any ideas on how I can achieve this or even just split/explode the individual primitives? Any help is appreaciated. Thanks!

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+1, would also be interested to hear what some other sop experts have to say is / isn’t possible on the topic!

Hi, michaelpayne02
I have tried using facet SOP and extrude SOP.

extrude.toe (3.8 KB)

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@atsonic I just figured that out like 15 minutes before you replied. My next question is this:
Can I change the depth scale individually based on an attribute of the primitive? My goal is to create something like this:

I know it’s more complicated but I just need somewhere to start and I can take the rest with what knowledge of TD I’ve got already. Thanks again!

Hey,

the Extrude SOP is driven by the point normals. You can see the effect by inserting a Noise SOP just before the extrude.

Cheers
Markus

Hi, michaelpayne02

I use group sop and replicator comp.
I don’t think this is a very good way, because SOP operation in TouchDesigner use much CPU processing power.
But every polygon move differently.
extrude_move.toe (9.0 KB)