How would I put extra normals on each vertex so that I can get per-face shading (flat shading, even with a phong mat).
Do I need to make extra vertices? Is there a recommended method?
Side-note - points versus vertices? Is there a guide to the difference somewhere?
FYI - I know I can use a flat shader, but I’d rather make the shape ‘flat’ so I can choose how I want the faces to be.
Bruce
Use the Facet SOP to create unique points for each vertex, then re-create your normals.
The difference between and point and vertex is that a point is merely data, it has a position and sometimes other attributes. A vertex is part of a primitive that can be rendered. A vertex will always have a point, which contains it’s position in space (as well as those other possible attributes the point may have).