Hi,
I have quite a simple setup which generates particles from a circle. I simply want to fade out the particles over time. I created a point POP, copy POP plugged both the point and the particles in there. I have a GEO COMP, point sprite MAT..
I just can’t figure out how to use the PartAge to drive the alpha per particle (or per point?)
tia
Here’s one way. Might be more streamlined ones these days, but have a look!
simple pop parts fade.toe (7.4 KB)