I’d like to make a phony fade/motion blur. By not clearing the color buffer, I could render a .01 alpha black quad over the screen to dim the previous result.
Now, I’m unclear how this would work in TouchDesigner. I can take the output render of my object as input into a GLSL top - and do an alpha subtraction. However I’m not sure how to set the output of the GLSL top as a background into the render of my object (other than adding a full screen quad to my object list). In addition, I’m not positive how to achieve the buildup of successive renders…the color buffer is always cleared.
Thanks!
Chris