Fade

I’d like to make a phony fade/motion blur. By not clearing the color buffer, I could render a .01 alpha black quad over the screen to dim the previous result.

Now, I’m unclear how this would work in TouchDesigner. I can take the output render of my object as input into a GLSL top - and do an alpha subtraction. However I’m not sure how to set the output of the GLSL top as a background into the render of my object (other than adding a full screen quad to my object list). In addition, I’m not positive how to achieve the buildup of successive renders…the color buffer is always cleared.

Thanks!
Chris

Do you want to do this all in GL or is a feedback TOP a potential solution for you?

Right, look at Help → OP Snippets → TOPs → Feedback for an example.

You can use Cache TOPs to keep a certain number of frames cached, then use a Level TOP on the output of each one to lessen the opacity then composite them back together?