Fbx Chop to sop

Hello I’m making an attempt to make a fbx into a geo so i can use it as a bounding box for my nvidia flex solver, has anyone got a solution to my issue.

NvidiaFlexSolverTest.toe (5.1 KB)

There’s a toggle on the FBX COMP, “Generate Actor COMPs”, that when enabled will generate actor COMPs instead of geo COMPs for each geometry in the FBX file. These can then be used in Bullet/Flex.

After enabling the toggle you’ll also need to reimport to regenerate the network.

muchas gracias senior