FBX import grouping issue

Hello,

what we expected was a straightforward task…

As illustrated in the attatched screenshot:

we have an FBX with individual geometry / groups for each surface we want to map a texture to. (MainWall, RightRear, RightWing, LeftRear, Left Wing) in Blender3D
We save it out of blender.

Whether we drag and drop or file|import| (deselect ‘Merge Geometry’) into touch, we get the same result:

all geometry is flattened / merged into a single geometry.

The whole point of separating them is to ease texture mapping, as we have a different image per surface.

How do we ensure geometries either remain separated, or re-separate them in touch, so that we may treat each intentionally discrete geometry as distinct ?

been stuck on this; not sure what we’re doing wrong.

I saw this thread - hinted at file-import - but similarities ended there. [url]FBX merge 3D models [solved]]

Any advice welcome

Currently you need to manually use the importFBX() python method to do this. There is a bug in the dialog that’s causing that option to be ignored. I expect this bug to be fixed soon.

Thanks Malcom !

Confirming this worked.

In case it helps others - see the code below (entered in textport) for how to do this.

Note the need to escape the backslashes in the path.

g = op(“/project1/scene/chip3DMap”)

g.importFBX(“C:\Users\nano\Documents\IDM\Touch\pTrackSpace_Clipped_remixed_group.fbx”,lights=False,cameras=False,mergeGeometry=False,gpuDeform=True,rate=None,textureFolder=“C:\Users\nano\Documents\IDM\Touch\touch_import\textureFolder”,geometryFolder=“C:\Users\nano\Documents\IDM\Touch\touch_import\geometryFolder”,animationFolder=None)

Great,thanks for confirming. I think the build we posted yesterday also has the Import Dialog fixed too.