Hello,
what we expected was a straightforward task…
As illustrated in the attatched screenshot:
we have an FBX with individual geometry / groups for each surface we want to map a texture to. (MainWall, RightRear, RightWing, LeftRear, Left Wing) in Blender3D
We save it out of blender.
Whether we drag and drop or file|import| (deselect ‘Merge Geometry’) into touch, we get the same result:
all geometry is flattened / merged into a single geometry.
The whole point of separating them is to ease texture mapping, as we have a different image per surface.
How do we ensure geometries either remain separated, or re-separate them in touch, so that we may treat each intentionally discrete geometry as distinct ?
been stuck on this; not sure what we’re doing wrong.
I saw this thread - hinted at file-import - but similarities ended there. [url]FBX merge 3D models [solved]]
Any advice welcome