Hello,
Not quite sure why, but when I import an FBX with Shape Keys I end up rendering two mesh, a static and then the altered one. Anyone else see behavior like this? I’m assuming it’s something very simple I’m missing.
For anyone who finds this, go into the base geo for the object with blendshapes, make sure that that the ‘render’ flag is disabled for all of the SOPs except the ‘null’ at the end of the chain. For some reason the FBX importer enables a ton of ‘render’ flags and you get all this weird extra static geometry.
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Thank you!! I was exporting different animations from Blender and trying to figure out what I had done wrong…Your answer perfectly solved my problem!!