Could you attach your FBX file as well?
Adding the Actor COMP to a solver (eg. Bullet Solver COMP) will resolve the issue, because a collision shape update only occurs when the Actor is initialized, or continuously if it’s a part of a simulation/solver.
But that being said, that behavior is a bit odd, so I’ve fixed the Actor COMP to update the collision shape regardless of if it is a part of a simulation/solver or not.