fbx with animation

@diez54

Could you attach your FBX file as well?

https://drive.google.com/drive/folders/1D438tiOPpNfUqnRklyUl9F_WvFa1Zbo4

Adding the Actor COMP to a solver (eg. Bullet Solver COMP) will resolve the issue, because a collision shape update only occurs when the Actor is initialized, or continuously if it’s a part of a simulation/solver.

But that being said, that behavior is a bit odd, so I’ve fixed the Actor COMP to update the collision shape regardless of if it is a part of a simulation/solver or not.