Hey community!
Second post today, hope I´m not spamming.
In the case that I didn´t just miss the function, it would be really nice to have a option to export the animated pipeline in POP space into a FBX or ABC to be able to have it “baked” into the model - I´m hoping to have less GPU power needed if it´s just loaded as an animation in POP space.
Correct me if my thinking is wrong. 
Best
Bojan
1 Like
Hello,
Thank you for the feedback! We have it on our list to have more export options for POPs
Currently as a workaround if your geo has a fixed number of point you could probably bake the animation to an EXR sequence (with POP to TOP) and play it back with Texture Lookup POP
2 Likes
Hey,
thanks for your time to answer the question! Will try that method out. 
Best
I love this!! I was doing this with shaders!! with lookup Texture is like drinking water. I am trying to find a way to send 32bit spout from omniverse to TD, so to have physiX in TD (omniverse as external engine). @vincentDev may i kindly ask you to add USD to your list of export option, to sop as well ?
Hey man don’t know if you’ve already taken it into account but if you can encode the spout from omniverse like the pack TOP does you could always import a 8bit texture and unpack it into a 32bit equivalent once you’re in TD again.