The recent feedbackPOP isn’t linked to the timeline any more, which I think comes with some advantages, but there should be an option to have it synced to timeline. In most cases I’d set the play parameter to me.time.play. But then, I might want to click through individual frames, for example to analyze the exact behavior of some system. When clicking through the frames, me.time.play isn’t True though, hence the feedback isn’t cooked. Am I missing something or is the feedbackPOP missing something?
Hello @josefpelz
I also think it would be nice to have the option to go through individual frames. We will discuss it with the team.
Whilst on that point the particle POPs loop can cause some weirdness when pausing the timeline. A particle POP in isolation is fine but if a noise POP is inserted in the loop it acts upon the particle system even when the timeline is paused. I guess that can get weird if people use absTime.seconds to animate their noise and so on but even without expressions like that there’s updates.
Yes, the feedback mechanism for the Particle POP is pretty similar to the Feedback POP.
We will also look into this.
Just getting back to this as I’m still annoyed by not being able to go through individual frames. Is there an option I’m missing or is it just not possible yet?
The Feedback POP now runs only when the timeline is running or when we hit the step buttons. Doesn’t it cover your use cases? Do you still need to map the Play button to me.time.play?
Hey Guillaume, was this fixed in alpha 6.1? I forgot to check if it was, having only alpha 6 installed. Sorry for bothering you then.
Those changes were added in Alpha 6. Please, let us know if you feel that something is missing.
My bad, I saw the parameters from the feedbackPOP and assumed it was still the same situation, hence using me.time.play as the expression for the play parameter. You’re absolutly right and it works as expected now.