Femto Mega... access the Orbbec skeleton data through over ethernet connection?

It’s official the Orbbec Femto Mega is my favourite depth camera! and thanks to the wonderful ethernet option I can access multiple camera depths feeds over a local network… and with long ethernet cable runs :smiley:

But I was wondering if can I access the skeleton tracking data? as I can access that through USBC via the Kinect Azure chop (with the Mega option picked) but there isn’t an Orbbec Chop to connect to the Orbbec TOP to access this data with the ethernet only connection (unless I’m missing something?)… can this be a wee feature request?

I’m glad the cameras are working well for you. The Orbbec SDK doesn’t support skeleton tracking on its own and still relies on Microsoft’s libraries to do that part which is why it only works with the Kinect Azure nodes and there is no Orbbec CHOP.

However, you can still get ethernet body tracking working with the Kinect nodes by using a small trick described on Orbbec’s website here: K4A Access Femto Mega Network Mode - ORBBEC - 3D Vision for a 3D World

Basically, you need to put a config file on your desktop, or alongside the toe file you are loading, which enables ethernet device searches. This will make the network devices show up in the device list of the Kinect Azure TOP so you can access them like you would a regular USB camera.

Hope that helps. Let us know if you have further questions.

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Oh brilliant, that makes sense… I wouldn’t have guessed that approach! that’s a fantastic work-around to access networked Orbbec cameras, thanks so much!