I need to quickly (i.e while the synth is running) fill a 2d tex array with slices holding nodename textures. Attached are the 3 ways I can think of.
fillArray.toe (43.1 KB)
A: In a text TOP, use $F to look up strings from a table (based on $F)
super slow, > 10 ms cook time for 20 slices
B: Use a switchTOP (based on $F)
fast, but in my case the text TOPs are spread over various networks, so this won’t work
C: Use a select TOP and a table lookup (based on $F) to get the paths to the actual TOPs
slow, around 2 ms
Any ideas how to speed this up?
Possible bug. If you look at the dynTextTOP channel in the locked record2 CHOP, you’ll see that at the end of the recording, the cook time rises to 10 ms. Seems very weird, as before its pretty constant and nothing actually changes. Do you get the same?