I have noticed that when calling
debug() for the first time, it causes several frame drops. It is easy to replicate, just open a fresh scene and executing
debug('hello') from textport.
This seems to be much better in latest experimental version - trimming the frame drops down to a minimum. After that
debug() works without any problem. I am not sure if it is expected or not, but I thought I might mention it just in case it shouldn’t be happening. I guess some heavier import is being run on first
debug() - therefore it is much faster in latest experimental (due to new python there)? Anyway, it isn’t a big deal, just something I have noticed.