Hi Guys,
In 099 if you output the PBR mat as a shader, apply it to some geometry and then add a light it looks great. If you then turn shadows on however it breaks the Render TOP.
Hi Guys,
In 099 if you output the PBR mat as a shader, apply it to some geometry and then add a light it looks great. If you then turn shadows on however it breaks the Render TOP.
God knows why I posted this in shared tox components rather than bugs
One person’s bug, another person’s feature?
Looks like this one is fixed.