FIXED: [2000.24520] Shadow maps are bugging when using camspace normals as extra color buffer

Hi there,

I’ve got a weird bug. If you have any material in your scene that uses the camera space normal as extra color buffer output, the shadow maps don’t work any more. I’ve made an example to show what I mean.
Hope it helps.

Cheers,
tim

CamSpaceNormalShadowBug.tox (2.8 KB)

This bug will be fixed in builds 2020.24790 or later. Thanks for the sample!

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