the TD SSAO in many cases is giving me a texture that eats up a lot of my framerate and looks very choppy as a result.
Here is an example of basically the best possible result I could get from it as an output. 1920x1080, on a GTX1080, which is not a great looking image and at the same time eats up about 30-40fps from my framerate.
In this particular case, visually the output would be useable, but given that it eats up more performance than anything else in my scene combined (without the SSAO it runs at 60fps) it becomes unusable again.