I just updated to the latest Official build and opened my project. All the HAP files in my session are suddenly being identified as 10-bit RGB, 2-bit Alpha fixed (RGBA) format by default, which is wrong. They should be seen as 8-bit fixed RGBA. The incorrect setting creates visual artifacts, especially in areas with partial opacity. I have many HAPs across my project so I’d prefer to avoid manually setting them to the correct Pixel Format on each.
i just installed 2023.11340 and 2023.11340, opened a fresh session in both, and dragged the HAP file directly in and it also comes up 10-bit RGB, 2-bit alpha there for both those builds.
when i open a fresh 2022.35320 session and drag the HAP in, the pixel format is correct 8-bit fixed RGBA.
Seems like something funky may have happened in the shift to the 2023 series?