FIXED: 59770: OpenVR support issues

Hi,

I’m evaluating Touch Designer for some VR work, and noticed some issues with my VivePre. Note that I am currently using the Non Commercial version (although I’ve used the commercial version in other projects). It seems that the world stretches and moves incorrectly with head rotation/translation. Note to test this, I am using the SimpleVive.toe demo and am running it in Perform Mode from Touch.

Let me know if you need any other information.

Devon

The resolution limitation may be an issue here. I’ll take a look this week.

Yeah, I was thinking that too. I get those warnings on the render nodes for each eye. However, I think it should work at a limited resolution in theory (even if behind the scenes you do some upscaling). This would be similar to something like Unreal Engine, which has the ability to change “screen percentage” which is a multiplier on the native resolution of the output device. It is good to have for performance reasons, in any case.

I think the aspect ratio difference is the issue. If you change the render resolution to be 1152x1280 instead of 1280x1280 it seems to work. I’ll make the OpenVR CHOP output this as the desired resolution in cases where we are running non-commercial. Thanks for the report.

Great, thanks!