making an interface to control some values passed to a GLSL top via customPars. I’m noticing that when binding a vec4 float, the default for parameters created in the top, only XYZ are bound, and W is ignored.
If I want to make a vec4 that is considered part of one parGroup, i have to do it with a float set to a size of 4, which i suppose is fine, but then I don’t get to name them x y z w. I can create four different one dimensional floats, but then they aren’t a part of the same parGroup.
I suppose the ask herei s for an XYZW par type, since you are using them as built in parameters anyway and it would be expected that a similar customPar type exist. Alternatively, an option to label multi-dimensional floats with letters instead of a default 1 based index would also satisfy the ask.
Thanks for the consideration!