On the part of using python to get the cache for all the base{digit}/null_final, after I run the script and try using a cache select to check if I get the cache for all the bases, mine only shows the first one… I tried manually changing the select TOP and clicking on the pulse button on the cache TOP and it worked fine. Anyone has an idea what’s going on here?
Attached is my tox file. Thanks! VJ_setup.tox (11.3 KB)
A work around at the moment would be to use a texture3D set to 2D Array and then to fetch the desired slice with a shader. Not an elegant solution, but does work.
The bug is actually in the Select TOP here, so I think if you used a Switch TOP instead of a Select to cycle through your inputs things would work correctly. We’re working on a fix too. Thanks for posting the workaround Matthew!