Compute shaders with multiple passes and multiple color buffers cause TD to crash. I that there’s no reason to set both the number of passes and the number of color buffers >1, but it would be great to get an error instead of a crash if possible.
Build: #2021.10330
OS: Windows 10
Hey @josefpelz
Thanks for the report and apologies for the delay.
I can confirm that the issue is still here in latest build and I was able to reproduce.
I will add it to our bug database for a developer to look into it.
Thanks,
Michel
This crash is now fixed, thanks for the report!
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@josefpelz ready for you to try in 2021.12360.
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