FIXED: Compute shaders with multiple passes and multiple color buffers cause TD to crash

Compute shaders with multiple passes and multiple color buffers cause TD to crash. I that there’s no reason to set both the number of passes and the number of color buffers >1, but it would be great to get an error instead of a crash if possible.
Build: #2021.10330
OS: Windows 10

Hey @josefpelz

Thanks for the report and apologies for the delay.

I can confirm that the issue is still here in latest build and I was able to reproduce.

I will add it to our bug database for a developer to look into it.

Thanks,
Michel

This crash is now fixed, thanks for the report!

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@josefpelz ready for you to try in 2021.12360.

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