FIXED: Crash after matrix index tweak in glsl | 2022.28040 Windows 10

to reproduce go to ‘glsl1’ node
change few times to:
vec4 color = vec4(camera_mat[0][1]);
vec4 color = vec4(camera_mat[0][2]);
vec4 color = vec4(camera_mat[0][0]);
etc…

important to mention that i`m not sure how to pass chop or dat as matrix
to the glsl top.
if there is example would happy for a link (been a while since used TD)

the file also might crash upon opening.

thank you !

link to toe

Hey @barakooda

Thanks for the file.

There is something odd with it that might not be fully related to the camera mat.

The file crashed while opening on my end.

I will log an issue for a developer to look into it.

Best,
Michel

Thanks for the report. You can avoid the crash if you declare your matrix as a mat4 (which it should be for this usage case ideally). The crash will be fixed in the next build we post.