FIXED : Crash: vertex SOP

Just connect the rectangle to the 2nd input of the vertex SOP

crash

By the way, I’d be great if the num points/vertices for the point/vertex SOP would not need to be a perfect math, i.e. they would just loop over the points in the 2nd imput if there are less than in the first

I’ve fixed the crash and fix so that the number of primitives in the 2nd input doesn’t have to be a perfect match. it’ll cycle over the primitives in the 2nd input. however, vertices for each primitive will still have to match. I believe this will give you want you want though.

Selina

yes, perfect. if you ever find the time this cycling would be usefull in the point SOP as well. thx selina

I fixed the Point SOP right after the Vertex SOP.

Selina

cool. thx