Just connect the rectangle to the 2nd input of the vertex SOP
crash
By the way, I’d be great if the num points/vertices for the point/vertex SOP would not need to be a perfect math, i.e. they would just loop over the points in the 2nd imput if there are less than in the first
I’ve fixed the crash and fix so that the number of primitives in the 2nd input doesn’t have to be a perfect match. it’ll cycle over the primitives in the 2nd input. however, vertices for each primitive will still have to match. I believe this will give you want you want though.