FIXED: Crash when changing GLSL's texture buffer -> uniform array

Hello,
I have encountered a crash when trying to switch Array Type parameter on GLSL TOP (texture buffer β†’ uniform array). I am attaching crash autosave file along with dump. I have also re-saved the file (into test.toe), where Array Type is set back to texture buffer, so that you can just open that, change parameter on glsl1 to uniform array and (hopefully) experience the crash on your side. (Tested on Win10, 2022.29850, nvidia 527.27.)

TouchDesignerCrash.2022.29850.1.dmp (222.1 KB)
CrashAutoSave.NewProject.1.toe (4.8 KB)
test.1.toe (4.8 KB)

Hey @monty_python

It’s fixed in the next build we post, 2022.30950+, should be around soon.

Best,
Michel

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