I’m having some problems with cubemaps crashing Touch. Sometimes I can’t enter the component the cubemap top is located in, Touch will just crash, sometimes I can’t exit the component. The latter issue I was able to resolve by copying all the nodes in the cubemap component into another project and then copy/pasting them backing into a new cubemap component in the original project.
Now though I can’t enter the cubemap component. I tried doing the copy/paste trick but I can’t even enter from another project. I’ve also tried renaming the folder the cubemap images are in before loading Touch so it can’t find the images but that crashes Touch on startup. I also just tried replacing the images with some lower res versions also but that didn’t work either.
I am using 6 32 bit .exr format images but I did have the first problem last week with 8 bit tiffs.
The project itself works fine including a select tops that select the maps. Also though I’ve noticed some strange things in my shaders when a map doesn’t exist. Basically it maintains the past image and/or samples other inputs for the cubemap input. This is all in the newest 088 build and using GLSL 3.3
Here is the project I copied the component into and a couple of dump files.
cheers
Keith
TouchDesignerCrash088.x64.7680.10.dmp (197 KB)
TouchDesignerCrash088.x64.7680.2.dmp (186 KB)
CubeMapCrash.toe (7.06 KB)