To reproduce the crash, open the .toe file (or just the default project) and drop the RayTK-0.20-exp.tox tox file into it.
I’ve also included some other versions of the tox. The 0.19 one loads, but the 0.19-exp crashes.
The -exp files contain additional comps nested in operators/.
Thanks, this crash will be fixed in the next experimental we post. For Vulkan you may need to move to #extension GL_EXT_shader_atomic_float : enable
instead of the Nvidia extension (although it’s still only supported on Nvidia)
Fortunately that section of the toolkit isn’t being used yet anyway so I can just disable it. After doing that the toolkit loads without crashing.
But if I were to keep it, swapping that code in got it past that crash but then it crashed at another op /raytk/operators/sdf/sopSdf/voxel_to_df/glslmulti_preprocess. The shader for that one seems fairly innocuous, so I’m not sure what’s going wrong.