hi-
im importing a fbx,
the fbx has different parts, the textures are through a container - image 1
but some parts render as a complete black texture - image 2
looking for some directions that might help…
thanks!
hi-
im importing a fbx,
the fbx has different parts, the textures are through a container - image 1
but some parts render as a complete black texture - image 2
looking for some directions that might help…
thanks!
Could you attach or email us your FBX file?
sure, here it is.
(sorry for the delay)
i’ve attached the textures, that’s why I can’t attach the file through here…
Thanks. The issue seems to be that the imported Color attributes are all black, which is interfering with the material. As far as I can tell the attribute does seem to be valid, but nonetheless it probably shouldn’t be used in this case. I notice Blender excludes it so I’ll investigate a way to detect and do the same.
A work-around to this for the time being would be to add an Attribute POP after each of the black Import Select POPs that deletes the Vertex Color Attribute, although I understand this is a rather tedious task.
Hi! thanks for the help,
Haven’t bought the last official release. It’s all worked in the 2023 version. In sops rather than pops, and was exported from Maya. I’ll try what you tell me with sops.
And let you know any advance.
thanx
No problem. Yeah, the same technique can be used in SOPs with the Attribute SOP.
If you do want to update at some point, I’ve implemented a fix to the import that will be in the next official build we release: 2025.31771+.