Hello all- having a strange problem that I’m pretty sure is a bug. I’m rendering a scene and using the resulting render as an environment map for another scene to create a certain lighting effect (think soft box lights). The issue I’m having is when I try to transform any of the geometry in the scene using the Geometry Viewer the render seems to break and I’m not sure why. I can make the same adjustments outside of the Geometry Viewer (just on the parameters themselves) and everything is fine. Attached is a sample file and here is a video link.
Windows 10 Pro
GPU Driver 220.127.116.1131
Asus Zenbook Pro Duo (Intel i7 9750H, Nvidia RTX 2060, 16 GB RAM)
td lighting bug.toe (6.3 KB)