FIXED: Geometry Viewer interaction breaking render [Win10, 2021.12380]

Hello all- having a strange problem that I’m pretty sure is a bug. I’m rendering a scene and using the resulting render as an environment map for another scene to create a certain lighting effect (think soft box lights). The issue I’m having is when I try to transform any of the geometry in the scene using the Geometry Viewer the render seems to break and I’m not sure why. I can make the same adjustments outside of the Geometry Viewer (just on the parameters themselves) and everything is fine. Attached is a sample file and here is a video link.

TD 2021.12380
Windows 10 Pro
GPU Driver
Asus Zenbook Pro Duo (Intel i7 9750H, Nvidia RTX 2060, 16 GB RAM)

td lighting bug.toe (6.3 KB)

Thanks for the report. The results look a little different on mine, but it definitely looks like the render state for the environment map is getting corrupted when you select items in the geometry pane. I’m looking into it now and will let you know when we have a fix.

Thanks! I also experienced different results on different GPUs (tested on RTX 2060, 2080ti, & RTX4000).

This will be fixed in the next Official we post. Thanks for the report!

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