I’m trying to use the imageAtomicMax function. I’m prompted to use the extension GL_EXT_shader_atomic_float2, but TD crashes whenever I enable it (vulkan error)
glslBugReport.toe (4.6 KB)
I’m trying to use the imageAtomicMax function. I’m prompted to use the extension GL_EXT_shader_atomic_float2, but TD crashes whenever I enable it (vulkan error)
glslBugReport.toe (4.6 KB)
Hey @josefpelz
Thanks for the report.
I can reproduce and I’ve logged this for a developer to look into it.
Best,
Michel
I’m work on avoiding the crash, but this feature is actually supported on very few GPUs, and not on Nvidia surprisingly.
I’ve avoided the crash and added a more informative GLSL compile error for GPUs that don’t support it. Thanks for the report.
Your custom hidden DAT that changed the UI colors threw me for a loop though, thought I broke the renderer!
Thanks a lot for the fix! And sorry for the confusion, I forgot to take that out