FIXED: GLSL #include not working for relative path on Mac

glsl_include_relativePath_bug.toe (3.9 KB)

bumping this since it’s still broken in the recently released 2020 build

This seems like a macOS bug from what I can tell. Their implementation of #include seems broken in a few ways. Not much we can do about this one sadly. Sorry!

FYI, this is a non-issue now on the 2022.20000+ series of builds, since Vulkan means I have full control of the #include behavior. It’s no longer OS dependent.