FIXED: glslCOMP redraw behavior

I was hoping to use the glslCOMP to build out some UI components but, am finding it a bit difficult to get consistent redraws. While panel interactions seem to be consistently evaluated, it seems like they don’t always produce redraws unless there is another element in the window that forces it.

Example and Video attached.

glslComp_cookBehavior.toe (6.6 KB)

https://www.dropbox.com/scl/fi/1858ng2aq66f92pik7eaz/Screen-Recording-2024-10-25-162926.mp4?rlkey=aq2leom42jf4add39pyuailym&dl=0

Hi @flowb,

thank you for the report, we are looking at it.

cheers
Markus

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Thanks again for the report. We’ve got a fix now that will be included in the next update.

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