FIXED:Group SOP by Normals - unstable

Hey all - using group SOPs connected to an imported fbx mesh containing house walls. Trying to pick north-facing, east-facing, etc groups for texture operations.

I can set up one group SOP node okay with 1,0,0 for the normal selection vector. But if I edit that to something like 0,0,1, or if I add a second groupSOP and set it to 0,0,1, it immediately hangs up the whole session very consistently.

Windows 10 Pro v1903, OS build 18362.720
GeForce GTX 1080, Driver v442.19, DirectX runtime 12
Touchdesigner non-commercial 2020.20625

Let me know if you need any more info, or a sample file.

thanks
Mark

Thanks for the report, we will look into this.

This will be fixed in the next official release.