I’m trying to instance the color of the actor1 particles.
So I created a noiseTop connected to a topToChop. Then I stretched the channels to match the length of the instances of tha actor1 (num_active_bodies). I’m facing several issues, maybe just because I don’t know how to operate correctly?
I tried to extract the part of the patch (attached) and to tell you how to reply some of the issues.
How to replicate the issues:
Issue 1, instancing not working:
Open the patch
Start the fsolver (the flow will start to fall)
Go into /project1/fsolver1
Insert “null15” as actor1 Color OP
*ISSUE the particles stop to fall
Go back to the fsolver, reinit and restart
*ISSUE the actor1 returns an error: “all OPs must generate the same number of istances…”
Issue 2, erratic particles Same steps as before Remove the "null15" from the Color OP ********ISSUE******* now the particles are animated with completly different parameters
Just because it seems there some problem when the simulation is not yet playing and the instances are 0, I added a simple script that inserts and delete the “null15” as Color OP in the instance of the actor1 when at least 1 instance is active.
flexBug.1.toe (8.1 KB)