FIXED: Light Projection Equirectangular Mode Broken Rotation

I was implementing light projection maps in T3D and got super confused while working on the equirectangular projection mode because it didn’t alight with the regular render pipeline. Turns out the regular render pipeline is broken for rotated lights with projection maps and equirectangular mode. To be more precise: the rotation is inverted.

TD Version 23.12120
light_projection_map.tox (2.8 KB)

Sorry about that, that was a dumb mistake. Fixed in the next builds.

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