FIXED: loadByteArray() ignores image resolution, loads in default 256x256

I’ve been using this function in my code for a while to retrieve base64 images, but just now, coming back to the same project code in 2023 release, I notice it’s giving me 256x256 images.
The project is a big mess, but luckily I reproduced it easily on a clean file in an isolated case:

loadbytearray 256x256 bug.toe (42.5 KB)

I am certain that the image should be different resolution, double checking with this online tool reveals it as 910x512.

Hi @aulerius

This issue is fixed in the next build we’ll post, 2023.11404+.


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