FIXED: Luma Blur on Mac works differently

Hi, I had an issue with Luma Blur TOP on Mac and found even the operator snippet doesn’t work as same as one on Windows. Is there any way I can fix this? My Mac is old, though.



TouchDesigner 2020.24520
macOS Sierra MBP Late 2013, 2.8GHz Intel i7, Iris 1536MB

I also have the same problem before
turns out its because of the system problem
Luma blur isnt really work in Mac.
You might need to use another way to do luma blur.

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Thanks for the report. Seems like a GLSL bug on macOS, I’ve worked around the bug by tweaking the shader a bit.

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