FIXED: OpenVR broken in current (2021.38110) build

Thought it was my app, but if you start with a brand new TD instance and simply drag viveRender from the pallette you get this error in the steamVR console:
Sun Jan 16 2022 00:43:15.430 - App submitted texture from wrong device! Make sure app is configured to use the graphics card that your headset is plugged into.

And it pops up “Wrong Video Card Please plug your headset into the same graphics card as your primary monitor”

This is Windows 10, stock Alienware 15 R4 with a 3070, no other graphic cards installed.

I can’t seem to find any pinning settings for pinning the GPU, but I do not have integrated graphics on this laptop so that shouldn’t be the issue. All games etc work fine in SteamVR.

Hey Slysf,

Yes we don’t have VR working yet with the experimental build. Does your laptop with the official build? If so then sit tight as we haven’t had a chance yet to get VR working in the new builds.

Ill bump up the priority on this.

Cheers,
Jarrett

1 Like

This should be working in the next release we post. Thanks for the report. Builds 2021.39690 and later.