As we doing more and more point could “things” the 32bit data transfer needed,
It would be nice to be able to transfer it inside the video card its self ( if its even possible)
I tried to “pack” the 32 bit texture and use DX in\out but the packing it self cost lots of cook time.
not sure touch in\out work the same way.
I assume its goes thru more steps (packing it as tcpip packets ? ) as its get jumps in the cook time .
Hmm, the Pack TOP should be very fast. Can you post an example?
I`m using GTX 880M.
pack_cook_time.toe (4.15 KB)
Thanks for the report, there was a bug that made this node slow due to reallocating the texture memory constantly. Build 59170 or later will have the fix. Moving this to the bugs forum
does it means if i will change resolution
every frame on the pack input, it will allocate
memory every frame too ?
pack_with_texture_size_change.toe (4.28 KB)
Changing resolution on any TOP will cause a memory reallocation, which will be slow. The Pack TOP was doing it needlessly though.