FIXED: particleGPU leafs not changing to sand when using sand preset and hitting Recall [2020.20020 x64 Win10]

Im using the new 2020.20020

  • I create a particleGPU component
  • I go to presets, I select the “Sand” preset
  • Then I click on Recall
  • When doing the recall, the leafs should change to sand grains, however this does not happen, the leafs remain

I have tested this multiple times, feels like a bug

Thanks for the report, we can reproduce the issue and will look into it.

1 Like

Hey @javismiles,

turns out the presets where mostly blown away when we renamed some parameters, this will be fixed in the next build.

Cheers
Markus

thank you for confirming this,

until it gets fixed, is there any other way to select the sand texture sprite, or is it using the circle sprite in which case it can be selected easily from the other tab, thank you

Hey @javismiles,

it’s using the Square Texture. But here is the fixed version… you can disregard the startup note on the version mismatch…

particlesGpu.tox (505.1 KB)

Cheers
Markus