Im using the new 2020.20020
I create a particleGPU component
I go to presets, I select the “Sand” preset
Then I click on Recall
When doing the recall, the leafs should change to sand grains, however this does not happen, the leafs remain
I have tested this multiple times, feels like a bug
ben
February 26, 2020, 8:36pm
2
Thanks for the report, we can reproduce the issue and will look into it.
1 Like
snaut
February 27, 2020, 5:19pm
3
Hey @javismiles ,
turns out the presets where mostly blown away when we renamed some parameters, this will be fixed in the next build.
Cheers
Markus
thank you for confirming this,
until it gets fixed, is there any other way to select the sand texture sprite, or is it using the circle sprite in which case it can be selected easily from the other tab, thank you
snaut
February 27, 2020, 8:34pm
5
Hey @javismiles ,
it’s using the Square Texture. But here is the fixed version… you can disregard the startup note on the version mismatch…
particlesGpu.tox (505.1 KB)
Cheers
Markus