Setting the Ramp TOP color keys like the following will create unstable flickering:
(notice how despite the Extend mode is set to hold it still shows the extended area as transparent due to the flickering)
Details I’ve noticed:
Both compositing with input or not will generate flickering;
Flickering will happen no matter Input/Viewer Smoothness;
Flickering will happen with any resolution;
Flickering will happen with any output aspect;
Flickering will NOT happen if the ramp type is set to either horizontal or vertical, only radial and circular
NVIDIA drivers are up to date
This behaviour seem to have existed before as well as we can see here
Ruben Jaime Papacci
Extra
Software: TouchDesigner version 2025.31760 (Current build)
O.S.: Microsoft Windows 10 Pro version 10.0.19045 Build 19045
Hardware:
CPU: AMD Ryzen 7 5800X 8-Core Processor
RAM: 32 Gb (4x8GB) Crucial Ballistix 3200 MHz RGB
GPU: NVidia GeForce RTX 3070 Ti ZOTAC Gaming AMP Holo
