Rim lights do not seem to auto convert properly to GLSL in the latest versions of Touch 2022 build and newer. I’m guessing this might have to do with the switch to Vulkan?
I tested this on 2022.32660
[Phong_GLSLmat_bad_autoconvert_rim_light.toe|attachment]
(upload://qEpkNvbjtobM3mqeBTv53ogRzQ6.toe) (6.3 KB)